I haven’t updated y’all on the progress of Project Y4 for some time now, so I think I probably should (it is not dead).
However, looking back at all the previous development diaries, there are actually a devilishly large number of features that I promised, or at least hinted at, which have been surreptitiously abandoned along the way (in as much an effort to curb and reverse the flow of feature creep as to sidestep raw technical limitations).
Since the project is now pretty much solid in terms of how it goes about its business, now is probably a good time to go back over what’s hot and what’s not — and confirm once and for all the core features the game actually has and will retain.
Posted by Rao Dao Zao