A remote RDZ Industries industro-military research and development facility has gone dark… Its factories are on overdrive, producing AI-controlled drone units that have destroyed everything in the facility. Take control of the brand new, highly experimental All-Purpose Assault Mech as you are sent to investigate the stricken facility — get in, regain control of the base systems, and find out what the hell happened.
RDZ Industries: Project Y4 is a single-player action-adventure RPG total conversion map for Warcraft III: the Frozen Throne.
- Project Y4 on ModDB
- Discussion @ WarCraft III Campaigns
- Discussion @ the Hive Workshop
- Discussion @ Samods
Development of the project is on-going. Its progress, including discussions about everything from enemies and equipment to planned features and game design, has been charted through a number of development diary blogs.
- Blog 375: introducing Arena Y4, where it all began.
- Blog 409: introducing Project Y4 the This Wreckage clone.
- Blog 410: a whirlwind tour around some map features.
- Blog 412: a talk about repurposing old artwork.
- Blog 413: a showcase of early weapons, shields and undercarriage mods.
- Blog 414: a showcase of the common enemies you’ll face in Y4.
- Blog 416: musings on death and respawn without making the game too hard or impossible to lose.
- Blog 417: making a maze generator, part 1.
- Blog 418: making a maze generator, part 2.
- Blog 422: introducing bonus mini-missions.
- Blog 427: panic panic panic… crisis averted.
- Blog 428: musings on how I always end up repeating myself.
- Blog 434: the return of “feature creep” as a design philosophy.
- Blog 435: imagine things going wrong, in a way that is impossible.
- Blog 439: why does RDZ Industries look the way it does?
- Blog 443: the premise of the first mini-mission is set in… ever-shifting sand.
- Blog 444: drone showcase video.
- Blog 447: progress report, some new equipment and mini-missions revealed.
- Blog 451: discussion of power-ups.
- Blog 454: discussion of permanent upgrades.
- Blog 463: my first attempt at history.
- Blog 471: to lock the camera, or not to lock the camera?
- Blog 485: recap of promised features that have been fulfilled… and some that haven’t.
- Blog 489: it’s just like… it’s just like… it’s just like a – mini – map.
- Blog 492: getting back to work.
- Blog 493: maze upgrades.
- Blog 499: miscellaneous concept sketches through the ages.
- Blog 500: sound effects.